We keep shipping out more VR Covers daily now and if you did not hear from us yet, we did not forget you! We do our best and will send you your DHL tracking number 1-2 days after we shipped your VR Covers.
The first people received their VR Covers already. Here is a short unpacking video from /u/stormy3000.
Here is what he has to say about VR Cover:
So I just got my ‘VR Covers’ delivery.
Very pleased with the product.
Got 3 covers included in a tidy little bag made of the same cotton (at least it feels like cotton) cloth.
Each cover has the leather tag with the companies branding on.
They fit snugly to the DK2 without any fixing required.
It also includes a little velcro strap to hold the wires in place on top of my DK2.
Lastly it comes with a simple little set of instructions printed in a nice rustic way onto some thick brown paper.
Overall I’m very impressed, now I just need to find some spotty sweaty people to try out my rift and make use of the power of a washable cover.
Oculus community manager Cybereality likes his new VR Covers as well.
I got mine today. Wouldn’t think I would be excited about a piece of fabric, but it actually works nicely. At first it didn’t seem like it would stay in place without elastic, but it seems OK. Only tested a few quick games, but it felt comfortable to me. The velcro strap is a nice touch. Good job.
Just got mine in the mail! Here are some thoughts:
Love the material. Feels slightly cool on the face, which is a welcome change. Did not try for more than 5 minutes in a go to see what happens heat-wise, but that would be interesting to see as well.
Most importantly, there’s a bit of carefree-ness now, a lightness of heart. Because no matter what gets on the DK2 from my face, I can still demo this thing to others, and they can be carefree about it too.
It fits very well over the bottom parts of the DK2, and is able to “catch” some pointy bits on the DK2 so it doesn’t seem to budge at all. The top center part does not hug the DK2 that much. I tried stretching it out, but it’s not too stretchy. It would probably help if there was something on the DK2 for it to grab onto, or if the cover had some elasticity in that region as the OP mentioned.
I normally pull the DK2 straight away from my face slightly before taking it off, but just as a test I tried just sliding the DK2 straight up and off as someone new might do, and the cover stayed put.
The bag is nice, fits three covers. Not going to lose these.
I also really appreciate the velcro band for fastening the over-the-top cable in place.
Thanks /u/vrcover! 🙂November 5, 2014
We shipped the second batch of VR Covers today and if you were in this batch you should get your DHL tracking number in the coming days via Email. We change our shipping from next week and ship out daily so you get your VR Cover as fast as possible.
Right now, we work with our team of tailors 24/7 on this but because every VR Cover needs to be hand cut the production takes a bit of time. We have some more tailors joining us in the coming week and expect to have all current orders shipped within the next 3 weeks.
We are also working on the wholesale VR Covers and will have more news on this in the first week of November. For product updates and promotions please subscribe to our newsletter.October 22, 2014
We are shipping the first batch of VR Covers tomorrow morning. On Thursday we get the tracking numbers from DHL and will email them to all of you who ordered early and receive their VR Covers with this first batch. We are now scaling up our production and are well on track to deliver all upcoming batches on time as well. We also have some more new products in the pipeline so make sure to subscribe to our newsletter to stay up to date.October 14, 2014
Samsung Gear VR is a mobile virtual reality headset developed by Samsung in conjunction with Oculus. It requires one of Samsung’s 2015/2016 flagship phones to operate. These phones are the Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge+, Galaxy Note 5, Galaxy S7 and the Galaxy S7 Edge.
The phone is inserted into the front of the Gear VR headset and becomes the display and processor. The headset itself contains the IMU which is used to track rotation. Gear VR does not yet have positional tracking. The device is powered by the battery in the phone though there is a micro USB port on the bottom so you can have your device plugged in while inside the headset. This will only charge the battery if the VR is not being used, but if it is, it will prevent the depletion of the battery.
The sensors inside the Gear VR unit are lower latency than those used in the phones themselves. This combined with a low persistence screen with sub 20ms motion to photon latency is what makes the Gear VR stand head and shoulders about cheaper mobile VR headsets such as Google’s Cardboard.
The consumer version of the Gear VR, or simply, Gear VR, is it’s third edition. While it is considered to be the first full consumer release, the two previous versions, the Innovator Edition (compatible only with the Note 4) and the S6 Innovator Edition (compatible with the Galaxy S6/Edge, pictured above) we publicly available in smaller releases.
When the phone is plugged into the Gear VR, Oculus Home is automatically launched and other processes are killed or pushed into the background. Oculus Home is where games are purchased for use on the Gear VR, as well as acting as a launcher for those games. Because Oculus Home launches automatically the Gear VR can only be used as a Cardboard viewer if the Gear VR process is stopped by another application such as Package Disabler Pro or Cardboard For Gear VR. Both are available on the play store for a fee.July 25, 2014
Rift is a virtual reality head mounted display developed by Facebook owned VR startup, Oculus. The headset is sometimes referred to as The Oculus, or The Rift but the proper name is simply, Rift.
Rift is the brainchild of Palmer Luckey who was 19 at the time that it was invented. With the help of John Carmack, Brendan Iribe, Michael Antonov, Jack McCauley, Nate Mitchell and Andrew Scott Reisse, he formed Oculus and had on of the most successful Kickstarter campaigns in the history of the crowdfunding site.
Rift is the first consumer headset in a line of headsets from Oculus including prototypes, some of which were publicly displayed, and some not, as well as two publicly available development kits.
Rift iterations: Duct Tape, DK1, HD Prototype, Crystal Cove, DK2, Crescent Bay, CV1; Many others that were never publicly shown
The Rift headset has 2 OLED displays at a resolution of 1080×1200 per eye, 90Hz global refresh, and low persistence. It has a rougly 110° field of view and comes with removable integrated headphones that provide 3D spatial audio.
Rift requires a powerful PC to run. The minimum recommended specs are:
Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video Output: Compatible HDMI 1.3 video output
USB Ports: 2x USB 3.0 ports plus 1x USB 2.0 port
OS: Windows 7 SP1 64 bit or newer
Depending on the parts you choose if you have to buy the computer and the Rift together you will spend around $1200 – $1500 on the PC.July 21, 2014