The original virtual reality headset covers

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  • VR Cover First Batch Shipping Update

    We are shipping the first batch of VR Covers tomorrow morning. On Thursday we get the tracking numbers from DHL and will email them to all of you who ordered early and receive their VR Covers with this first batch. We are now scaling up our production and are well on track to deliver all upcoming batches on time as well. We also have some more new products in the pipeline so make sure to subscribe to our newsletter to stay up to date.

    Virtual Reality Headset Cover

    Virtual Reality Headset Cover

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  • Samsung Gear VR

    Gear VR

    Samsung Gear VR is a mobile virtual reality headset developed by Samsung in conjunction with Oculus. It requires one of Samsung’s 2015/2016 flagship phones to operate. These phones are the Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge+, Galaxy Note 5, Galaxy S7 and the Galaxy S7 Edge.

    The phone is inserted into the front of the Gear VR headset and becomes the display and processor. The headset itself contains the IMU which is used to track rotation. Gear VR does not yet have positional tracking. The device is powered by the battery in the phone though there is a micro USB port on the bottom so you can have your device plugged in while inside the headset. This will only charge the battery if the VR is not being used, but if it is, it will prevent the depletion of the battery.

    The sensors inside the Gear VR unit are lower latency than those used in the phones themselves. This combined with a low persistence screen with sub 20ms motion to photon latency is what makes the Gear VR stand head and shoulders about cheaper mobile VR headsets such as Google’s Cardboard.

    The consumer version of the Gear VR, or simply, Gear VR, is it’s third edition. While it is considered to be the first full consumer release, the two previous versions, the Innovator Edition (compatible only with the Note 4) and the S6 Innovator Edition (compatible with the Galaxy S6/Edge, pictured above) we publicly available in smaller releases.

    When the phone is plugged into the Gear VR, Oculus Home is automatically launched and other processes are killed or pushed into the background. Oculus Home is where games are purchased for use on the Gear VR, as well as acting as a launcher for those games. Because Oculus Home launches automatically the Gear VR can only be used as a Cardboard viewer if the Gear VR process is stopped by another application such as Package Disabler Pro or Cardboard For Gear VR. Both are available on the play store for a fee.

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  • Oculus Rift

    Oculus Rift

    Rift is a virtual reality head mounted display developed by Facebook owned VR startup, Oculus. The headset is sometimes referred to as The Oculus, or The Rift but the proper name is simply, Rift.

    Rift is the brainchild of Palmer Luckey who was 19 at the time that it was invented. With the help of John Carmack, Brendan Iribe, Michael Antonov, Jack McCauley, Nate Mitchell and Andrew Scott Reisse, he formed Oculus and had on of the most successful Kickstarter campaigns in the history of the crowdfunding site.

    Rift is the first consumer headset in a line of headsets from Oculus including prototypes, some of which were publicly displayed, and some not, as well as two publicly available development kits.

    Rift iterations: Duct Tape, DK1, HD Prototype, Crystal Cove, DK2, Crescent Bay, CV1; Many others that were never publicly shown
    The Rift headset has 2 OLED displays at a resolution of 1080×1200 per eye, 90Hz global refresh, and low persistence. It has a rougly 110° field of view and comes with removable integrated headphones that provide 3D spatial audio.
    Rift requires a powerful PC to run. The minimum recommended specs are:

    Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    CPU: Intel i5-4590 equivalent or greater
    Memory: 8GB+ RAM
    Video Output: Compatible HDMI 1.3 video output
    USB Ports: 2x USB 3.0 ports plus 1x USB 2.0 port
    OS: Windows 7 SP1 64 bit or newer
    Depending on the parts you choose if you have to buy the computer and the Rift together you will spend around $1200 – $1500 on the PC.

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  • HTC Vive

    HTC ViveVive is a Virtual reality headset developed by HTC in conjunction with Valve. It differentiates itself from the competition with the use of the Lighthouse tracking system that uses lasers to track the headset in 3D space allowing for a large play area, termed room-scale, which allows the player to move about a 15′ x 15′ or smaller play space. It also comes packed with two controllers which are also tracked by the lighthouse system, bringing your hands into VR.

    It was unveiled during HTC’s keynote at Mobile World Congress in March 2015. Preorders opened on February 29, 2016 and it launched April 5, 2016. It’s price is $799, which includes the headset, two controllers and two lighthouse base stations.

    Specs:
    Resolution: 2160 x 1200 (1080 x 1200 per eye)
    Refresh Rate: 90Hz
    Field of View: 110°
    Positional Tracking System: 2 Lighthouse Base Stations
    Weight: 555 Grams
    Price: $799

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