The original virtual reality headset covers


  • The 10 Most Sweat Inducing VR experiences

    Virtual Reality is in its infancy and there are a lot of things that will probably emerge in future headsets that we can only dream about now. If you’ve spent any amount of time in VR then you are probably with me in hoping that tiny little air conditioners inside the headset will be one of those things. But until then, sweat and VR are going to remain awkward bedfellows.

    That being the case it would seem the only reasonable thing to do is sweat as much as you possibly can while using your VR. So slap on your VR Cover and dive into one of these games that through exertion wil turn your forehead into Niagra Falls

    Dreadhalls10. Dreadhalls – You are in a dungeon filled with terrifying creatures and eerie noises. You have an oil lamp and a map that doesn’t tell you where you’re going, but will tell you where you’ve been. All you have to do is find the exit. The problem is you have no defense against the creatures aside from running and barricading yourself in a room. Dreadhalls is out on the Rift and the Gear VR and while it’s seated experience, it is a genuinely frightening and intense experience that is very likely to make you sweat.

    Skeet VR Target Shooting
    9. Skeet: VR Target Shooting – This game isn’t overly active, but having to manually pump your shotgun and aim your gun not with an analogue stick, but with your arms brings more activity to video games than most of us are used to.



    Windlands8. Windlands – If you’ve ever dreamed about being Spiderman, but in nature instead of New York, then you will probably want to check out Windlands. On the Rift it’s a pretty laid back game that is unlikely to make you break a sweat, but load it up on the Vive and you may find yourself getting a little bit of a workout as you flail around trying to grapple the trees and make your way across the level. This is especially true if you turn your body rather than using the controller to turn.

    Holopoint7. Holopoint – Holopoint is a game where you are a Samurai with a bow and arrow. You shoot glowing blue cubes and they explode, sending a laser back at you that you have to dodge. After you’ve shot a few cubes, glowing blue samurai start to attack. There are even boss fights. By the time you are done playing this game your heart will be hammering and your pores gushing like you’ve just finishe Sweatin’ to the Oldies with Richard Simmons… or whatever you kids are doing at the gym these days.


    6. Audioshield – Audioshield doesn’t task you with pretending to play an instrument, or even dancing. Instead, it has you using a coloured shield in each hand to block the corresponding coloured projectiles, all to the rhythm of the music. It’s possible that if you are smooth enough it may look like dancing, but smooth or not, you are going to sweat playing this game.


    Waltz of The Wizard5. Waltz of the Wizard – As the guys from Tested say after playing this game, “VR gets fitness for free.” What they mean by that is games that you would not think of as being overly active experiences become a workout on the Vive simply because you have to move around to play them. You may not sweat profusely while playing this game, but you’ll stil make a mess of your foam.


    Thrill of the Fight4. Thrill Of The Fight – This one is a no brainer. It’s a boxing game in which you have to throw punches and block the punches of other players or dodge and weave to get out of the way. The only way this could be more of a work out is if you were in a real ring dodging real punches. You might be more motivated to exert yourself in that case.


    Maximum Override3. Maximum Override VR – In Maximum Override VR you are a kaiju, or Japanese monster. A giant alien towering over the city and your job is to abduct a certain number of people, which you do by squashing them. Everything in the environment is destructable so you can fulfill your fantasies of knocking down buildings and just going on a rampage. Of course, rampaging is quite a workout and you’re bound to work up a sweat here.


    Budget Cuts2. Budget Cuts – In this game you’ve broken into a facility where you’ve applied for a job and you aim to approve your own job application. The trouble is, the facility is patrolled by murderous robots that will kill you on sight. Hopefully the job pays well. To get your application approved you will have to use your teleportation gun and any weapons you can find to either avoid or take out the robots. When you want to enter a cramped space or open a safe under a desk you will have to physically duck. To throw knives you will have to make throwing motions with the controller. All this activity, when combined with the summer heat, is sure to dampen your facial foam.

    Hover Junkers1. Hover Junkers – In Hover Junkers you are trying to survive by hovering over the surface of the planet on a ship and collecting junk that you use to fortify your ship or sell. There are other junk-collectors out there though and if you run into them you’ll have to take them out or be taken out by them. You have weapons but because this is VR you will need more than your thumbs to aim them. And if you want to duck behind cover you are going to have to actually duck behind cover. As these encounters are the main point of the game you can expect to be doing a lot of ducking, shooting and sweating.

    This list is by no means exhaustive, but it is exhausting. That’s just a little workout joke. Anyway, playing any of these games is sure you leave you in a mess if you don’t take the proper precautions. Protecting your facial interface foam with a cover from VR Cover is the best place to start. Head over to our store to check out our various options.


  • Shopping in VR

    When Virtual Reality (VR) is mentioned games are the first thing that come to mind for most people. But VR can and will do a lot more than just games. This series is about some of the non-gaming uses for VR that currently exist and that may exist in the near future. Today, we are looking at shopping in VR.

    People already love shopping online. Web based retailers like Amazon are surpassing Walmart in valuation and eCommerce sales are estimated to be $414 billion by 2018. Online shopping is great for the sort of things you would have bought from a catalogue in the olden days, but what about when you want to actually see something before you buy it? And not just a picture, but a virtual representation with proper dimensions, perhaps in lighting similar to what you would see in a store or at home where the item will be used? This is where VR stands to shine.

    Virtual reality is a tech that allows the user to be digitally transported to another place and interact with people and objects in that place almost as if they were really there and when used properly this could be a real boon to retailers. The CEO of YouVisit, a company that creates VR content for hundreds of brands, has said that “that interactivity leads to immersion, and that immersion leads to conversion.” And a report by Ericsson on consumer trends in 2016 shows that half of smartphone users are interested in VR shopping and would like a 3D virtual selfie that can be used to try on outfits when shopping online. Sixty-four percent said that they would like the ability to see an items actual size and form when shopping online. It seems that people are ready to embrace VR shopping if it can be done well.

    Alibaba, the Chinese online shopping juggernaut, is testing out a new virtual reality shopping app called BUY+. With it users can shop in over seventy different e-stores, paying for the items using Alipay, Alibaba’s mobile payment app that already has half a billion users. In fact, they plan to make it so that so that shoppers will not even have to remove their headsets to complete their payments if they have an AliPay account.

    In May of 2016, eBay Australia and Myer, released what they claim is the first Virtual Reality department store. Rather than a fully realized virtual rendering of a store, it’s more like a mind graph with items it has learned you are interested in based on previous shopping experiences sorted into categories which takes the place of departments in a brick and mortar department store. The app was powered by your cellphone and an eBay branded Google Cardboard which they dubbed “shopticles”, though any Cardboard compatible headset would work and the YouTube trailer for the service showed people using it in the Gear VR as well, though no official Gear VR app was released.

    Thomas Cook Travel Agencies decided to see how VR would work for them by commissioning VR studio Visualise to create several 360 VR films for them. These videos were set up as five minute mini vacations in their UK, Germany and Belgium flaship stores. They dubbed the experiences “Try Before You Fly” and they found a jaw-dropping 190% increase in people booking holidays after trying it in VR.

    IKEA likes to stay on the forefront of tech having previously used one of their catalogues as a marker for a smartphone or smartpad based augmented reality app that allowed you to place virtual furniture in your real living space (viewable only on the device, of course.) With the HTC Vive they have gone further, creating an app that allows you to customize a virtal kitchen that you can actually walk around in, open the drawers, pull items out of them and so on. While it is still just an experiment and far from replacing the massive IKEA outlets in major cities, it does give a cool example of how shopping in the future could be done.

    When the technology improves VR could become even more appealing to brands and stores because no longer will physical space need to be a constraint or a cost. And when a physical location is required it could be much smaller without the requirement to display all the items they want to sell on shelves. Instead shoppers could don a VR headset and enter a virtual store with an infinite number of rows or levels showing off as much as the vendor desires without having to pay increased rent or utilities. What space they do have could be dedicated to stock with a small front area for customer service. Stores could be tailored to the user. For example, do you want to walk around a bookshop like you would normally or would you prefer being able to scroll through only those that interest you while sitting on a couch in the woods or on the beach? Certainly people smarter than I will be able to come up with other ways to use VR for shopping that will make shopping more convenient and enjoyable for the customer and more profitable for the vendor.

    Sources: eBay and Myer VR Department Store


  • Prescription Lenses in VR

    VR Lens Lab
    One of the most important aspects of virtual reality is the visuals. Without those you just have a set of headphones. But if you are someone who needs glasses to bring reality into focus, you might find VR less than accommodating.

    If your frames are small enough then you can cram them into the Oculus Rift or the HTC Vive, but if you do you may wind up scratching your lenses and forever marring your VR experience. Do what is a glasses wearer supposed to do?

    Well, the first thing that you should do is try the headset without using you glasses. Many people have been reporting that they were surprised to find they didn’t even need their glasses in VR. In fact, I am one of the people who wears glasses for real reality, but finds them unnecessary in virtual reality. However, if you try this and find that things are still blurry and no amount of IPD or lens depth adjustment seems to help, then you will need something else.

    You may be thinking that you could use contacts. And that is true, you could. But unless you are already using contacts it’s an expensive option and if you are like me and astigmatism is your problem, it can be even more expensive. On top of that, a common complaint with contact lenses is that they dry your eyes out which can result in very sore eyes.

    So, you don’t want to risk ruining your glasses or VR headset lenses or dealing with the potential discomfort of having the facial interface on the headset press your frames. You also don’t want the cost and bother of getting set up with contact lenses which will only dry your eyes out anyway and lead to shorter sessions and sore eyes. You also probably don’t want to shell out another four-thousand dollars for Lasik eye surgery. There is still one more option. Adding your prescription lenses to your VR headset.

    VR Cover has joined with Gauss Eye wear to create VR Lens Lab ( which has designed easy to use lens inserts for the HTC Vive and Oculus Rift. They simply click into place inside the headset and once inserted they hold themselves in place. You can order your prescription right on the website with various optional coatings and have them delivered to your door. It is the most economical way to ensure that you are getting the best experience possible with your VR headset. And if you want to show of your headset, simply take them out.

    VR Lens Lab

    Bringing your glasses into your VR headset will ensure that you are comfortable, but comfort isn’t everything. Hygiene is also important. Once you have your prescription lenses head over to VR Cover ( and pick up some covers to ensure that the facial interface on your Rift or Vive remains like new while your face is protected from the grime and germs that are sure to show up after continued use.


  • How to set up a VR Space – HTC Vive

    Setting up a space for VR will be very much dependent on which headset you have. The space requirements for the Vive can be much more than that of the Rift. This guide is here to help you determine what you need when setting up for your room of the future.

    The Vive can be set up for standing room only, but that’s not what the Vive was built for. If you want the best use out of the Vive you are going to want to set up what has been dubbed roomscale. Roomscale refers to a set up that allows you to walk around your physical play space and have that movement translated into the virtual world. You can scale this play space but is has a minimum requirement of 1.5m x 2m which is pretty sizable. This area has to be clear of furniture and anything else that you might trip over or walk into while in VR.

    You also need to set up your lighthouse base stations at diagonal corners of your play space so that they can see each other. There can be nothing ocluding the view of one to the other. In the event that this is not possible there is a sync cable that you can run between them. If you have low ceilings or something hanging from the ceiling in your play space this may be necessary for you, but as that means you will have a wire stretching across your room that you either have to figure out how to hide or else just leave it sitting there messing up the space, going wireless is the best option if at all possible.

    There are various options for setting up your Vive base stations. The first, cheapest and easiest option is to use the mounting hardware come in the box and screw your base stations to the wall at the corners of your play space. But if you can’t because there are no walls there, or the walls are concrete, or you just plan on travelling with your Vive a lot and mounting and unmounting the base stations on the wall is both impractical and unappealling then you can mount them on a standard camera tripod. These take up more space, but they are more portable and they will save your walls. I have seen it recommended that you could use 3M Command Adhesive Strips, but I wouldn’t advise that as the base stations are pretty heavy, they vibrate and if you’ve set them up properly, the floor is a long way down should the adhesive let go and your base stations fall to the floor.

    A nice, but not necessary touch to add to your play space is a mat that is the same size as your playable area. This is a good way to indicate to others in the household where things should not be placed, as well it will give you some tactile feedback about your play area.

    Finally, you’re going to want to show off your Vive once it is set up. That means passing the headset from person to person. The Vive comes with 2 facial foams but even then, it won’t be long until you are strapping a pad to your face that is soaked through with the sweat. To prevent this from happening and increase the life span of your Vive facial foam you can grab a VR Cover. There are several varieties to fit different situations. For comfort we have cotton covers and 18mm Memory Foam replacement pads. For large conference demos or just showing off to your excessvely sweaty friends, we have waterproof covers, which include the 18mm Memory Foam replacement pads.

    Head on over to to grab your VR Cover for your Vive, Rift or Gear VR.


  • VR in Medicine

    Virtual Reality is a versatile medium. Previous articles have shown how VR can be used for more than just gaming, but you may still be left with the impression that VR is a fun toy, something to play with but isn’t of any practical value. This article will dispel that idea by showing that not only can VR have use outside of pure entertainment, but that it can in fact be very beneficial. While there are several ways in which this can be demonstrated, the focus here is on VR in medicine.

    Virtual Reality is young and so is its presence in medicine. VR could become a very important part of all aspects of medicine in the future but perhaps the place that is currently most affected is medical training. Virtual reality is providing opportunities to train in ways that might not have been possible before. For example, when used for CPR training participants felt more connected to the virtual victim than when they just watched on TV and as a result they felt better prepared for the real thing. VR will also help doctors to train for potentially dangerous procedures that previously would have had to be practiced on live patients while procedure is being performed. An example of such training would be for intubation. This is something that can’t be practiced on a cadaver because the patient has to be sitting up but VR allows doctors in training to practice without having to do it on live patients and risking tracheal perforation.

    At the present time VR is mostly used for training but it will be used for diagnostics as well in the not too distant future. One area that will be greatly impacted is telemedicine. Telemedicine allows doctors and nurses to provide healthcare from a distance using telecommunication technology. The practice has existed for quite some time, having been practiced with phones and radios in the past and more recently with video calling. But advances in virtual reality have allowed doctors to be virtually present in a much more real way and work is being done to let doctors touch and feel patients while on opposite sides of the planet. Already there are things that doctors can look for in VR without having to be in the same space as the patient. VR will also allow doctors to work on patients with highly contagious diseases without being put in danger themselves.

    Surprisingly, virtual reality has been shown to be as good or better than drugs for pain management. In 2008 Lt. Sam Brown was deployed to Afghanistan where on the last day of his mission his Humvee ran over an IED and he was set on fire winding up with 3rd degree burns over 30% of his body. During recovery he endured more than twenty-four painful surgeries, but the worst part was wound care and physiotherapy. He was concerned that he might become addicted to pain killers so his doctor suggested he try a virtual reality game called Snow World.
    Snow World is a game that involves travelling through a frozen environment tossing snowballs at penguins, snowmen, wooly mammoths and other surprises all while listening to the music of Paul Simon. The idea is that patients have their senses overloaded with the game and music so they don’t have enough attention to focus on the pain while they are being treated. It might sound like ridiculous pseudoscience, but it actually works. Not only do patients report much less pain while in the game, but brain scans indicate much less pain activity in the brain while in the game. In fact it seems to work as well or better than pain medicine.

    But VR isn’t only useful when dealing with physical pain, it is actually being used to deal with mental pain as well. Psychologists are experimenting with VR to treat patients with anxiety, phobias and PTSD. Fernando Tarnogol, a psychologist from Argentina, designed a program called Phobos which combines virtual reality and exposure therapy. It is used to treat phobias and anxiety disorders by exposing the patient to different types of stimulus in order for them to learn to manage their anxiety.

    Cedars-Sinai Medical Center uses Gear VR to transport patients to other places, even other worlds. They also have videos about art and creatures under the sea. The idea is to “find ways to use technology to improve the value of care at Cedars-Sinai and beyond.” This isn’t just about making the hospital stay more pleasant, it is also about making it more affordable by reducing the resources that are used or shortening the length of stay for patients.

    Virtual Reality: Just What the Doctor Ordered?
    Virtual Reality | Cedars-Sinai:
    Real Future: The Amazing Future of VR Medicine:
    Wounded soldier uses video game to ease pain: