The original virtual reality headset covers

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  • From Ninja Masks to Disposable Hygiene Covers – VR Cover’s story and your VR hygiene options

    In 2014 we first began producing hand-sewn cotton covers for the Oculus Rift Developers Kit. We’ve come a long way in the past three years, here we take a look back at the path we’ve taken from the first hand-made products to foam replacements and finally disposable covers.

    Not long after the release of the HTC Vive in 2016 we began to offer cotton covers which were an instant, overwhelming success. Anybody who used their Vive for more than a few hours every day soon began to realize the stock foam could easily become unhygienic by absorbing sweat, oil and dirt. For personal use, cotton covers that attached over the headsets foam padding were the perfect answer due to the comfort and sweat absorption they offered.

    Some of the first hand-sewn VR Covers

    After the success of cotton covers we went on to design foam replacements for the Vive and later the Samsung Gear VR and Oculus Rift. The main benefit of using foam replacements is the ease of use and customization allowed. We created foam padding with PU leather for easy cleaning, with cotton fabric for comfort and with thinner foam for improved field of view. In the case of the Oculus Rift we had to first design a custom facial interface that allowed foam replacements to be attached, it’s now a must-have accessory for Rift users.

    At about this time, others began looking for their own solutions, an example being the infamous VR Ninja Masks that originated in Japan. Disposable masks create a simple barrier between the face and headset, the main benefit of them is that they’re cheap to produce. Unfortunately the paper thin material doesn’t stay in place well and can easily become distracting, it is also not good at absorbing sweat.  Creating a solution for high volume environments such as VR arcades was our next aim and after testing hundreds of prototypes we decided on our new disposable hygiene covers.

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    What makes our disposable covers special is the sweat absorbing properties of the materials used along with a stick-on design that means no distractions while playing. This makes disposable covers the perfect choice for VR arcades who have thousands of people using the same headset each year, there’s no clean-up required by the owners and the customers can be confident they are not sharing germs. PU leather foam replacements offer some benefits, in that they’re easy to clean, however, imagine you’re just getting into a game of Holopoint on a hot summers day and begin to feel the sweat dripping down your face, this is where our disposable hygiene covers come in and allow you to keep playing harder and for longer without distractions.

    VR fitness is the other main industry that has started to adopt the disposable hygiene covers. One of the main problems with current VR work-out experiences is sweat. If using PU leather foam replacements you are covered with regards to hygiene, but again, they don’t help with sweat dripping down the face or even worse, into the headset. Early results have shown that our disposable hygiene covers offer huge benefits to virtual reality exercise and will be a necessity for any gym looking to experiment with VR.

    This Disposable Hygiene Covers are available now from just $15.00 for a starter kit. 

    Hygiene covers for VR virtual reality headsets

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  • Virtual Reality in the Healthcare Industry

    Most people associate virtual reality with 360° videos and immersive gaming but the potential applications of VR go way beyond this. Companies have been experimenting with simulation and the virtual world to offer training and education to professionals as well as therapy to patients from as early as 1994. It’s getting to the stage where high end VR systems such as the HTC Vive and Oculus Rift are becoming more affordable and more developers are seeing the potential in the healthcare industry. Applications can be generally split in to three categories: medical training & education, clinical healthcare, and the consumer market.

    Virtual Reality

    Medical Training & Professional Education

    In April 2016 Dr. Shafi Ahmed performed the world’s first operation broadcast around the world via virtual reality. Broadcasting in VR allowed anyone from around the world with a headset to experience what it’s like to be in the operation theater. Viewers ranged from medical students, trainee surgeons and inquisitive members of the public who wished to immerse themselves in a real life procedure. As patients now have more choice over who they wish to perform a procedure, it becomes harder for trainee surgeons to gain real experience. In this regard virtual reality helps to offer some realistic experience without having to stand in the OR room. If you’re interested in witnessing a surgeons job up close, the app ‘ VR in OR’ is available for download on Google’s Playstore.

    Aside from watching in on surgical procedures VR is being incorporated into simulation-based training and is advancing current telementoring technologies. AiSolve and Bioflight recently worked with Children’s Hospital Los Angeles on a program to help give experience to medical students in responding to emergency trauma situations. Aside from mirroring the pressure of a real-life emergency, the experience is responsive and allows the user to make a series of choices that affect the end result.  As well as giving students experience and a feel of these real life situations, when compared with traditional training experiences such as those that require an expensive dummy model and a room full of people who wait their turn and are guided by a teacher, the virtual reality training is much more time and cost effective.

     

    Clinical Healthcare

    Virtual Reality has been used to treat patients for more than two decades. Treating post-traumatic stress disorders has been one of the main uses and generally involves exposure therapy which involves gradually exposing an individual to situations that might trigger symptoms. There’s been a lot of research on VR and it’s benefits to PTSD, however it is only now that headsets such as the HTC Vive and Oculus Rift are more accessible, that developers and healthcare providers are really taking notice.

    VRIT is the first academic clinic that is dedicated to therapeutic immersive technologies. They are focused on helping patients who have experienced trauma and have sensory, motor, and cognitive symptoms. Dr Kim Bullock a neuropsychiatrist at Stanford University has been using the HTC Vive as treatment to chronic pain problems since 2016 and has expanded the research to other areas of clinical healthcare. Pain therapy is the idea is that the worst pain can be alleviated by manipulating the way the human mind works: the more you concentrate on pain, the worse it becomes. Overload the brain with sensory inputs such as with virtual reality – and its capacity to process pain and to be conscious of it, goes down.

     

    Consumer Market

    At the moment consumer apps generally focus on fitness and wellness. Users now have a choice of more than 20 meditation based applications on the Steam VR store for the HTC Vive. Similar apps are also widely available for the Samsung Gear VR and Oculus Rift. Apps like DunkTank VR don’t even require an expensive headset and are compatible with cardboard headsets that use your smartphone. Mobile VR has it’s limitations with users generally being guided through experiences that aren’t exactly immersive and don’t have much interaction involved but as the premium headsets such as the HTC Vive and Oculus Rift become cheaper and more accessible to the general population there will likely be a significant growth in wellness apps that offer better interaction – and a more tempting reason for users to consider trying meditation and other wellness practices.

    Disposable Hygiene Cover

    Hygiene

    Virtual and Augmented Reality is in its youth and still has many hurdles to overcome before it’s adopted by the masses. 2017 has seen the prices of major headsets drop, making them more accessible to consumers and to healthcare providers. One of the challenges that VR Cover seeks to solve is hygiene. Using a VR device involves pressing equipment to your face, sometimes for long periods of time which can mean bacteria and dirt is easily transferred between users.

    In 2016 reports emerged of users catching pink eye after being to a virtual reality exhibition. Although the cause couldn’t be definitively identified it has shown the dangers of spreading germs and made users more aware of hygiene issues.

    VR Cover have developed several solutions included replaceable, sanitizable PU leather foam replacements that are suitable for healthcare environments. However, it’s the recent release of Disposable Covers that has really helped. The disposable covers are a convenient and cost effective way for hospitals to share VR equipment between users without having to worry about the spread of germs and bacteria. The disposable covers are designed for the HTC Vive however will also work with the Oculus Rift and Samsung Gear VR, they attach to the headset with an adhesive ensuring a secure fit with no distractions for the user.

    Disposable Hygiene Covers are now available for purchase starting at $15.00 for the Starter Kit.

    Hygiene covers for VR virtual reality headsets

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  • Introducing Disposable Hygiene Covers for the HTC Vive

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    Today we’re really happy to announce a new step forward for a cleaner, more hygienic VR Experience. The Disposable Hygiene Covers for the HTC Vive are a game-changer when it comes to hygiene, comfort and convenience.

    Unlike the paper ninja-masks that are available, these covers stick to the headset rather than your face. The problem with ninja-masks is that they easily move around and become distracting, they also don’t help with sweat at all.

    Our new Disposable Hygiene Covers use an adhesive back that sticks to our HTC Vive Base Foam. It makes sharing the Vive comfortable, clean and convenient. They are produced with a special moisture absorbing material so you don’t need to worry about sweat dripping down your face, or even worse dripping inside the headset. This is going to make life much easier if you like to work out in VR. Disposable covers are also perfect for events, exhibitions and VR arcades

    The Starter Kit is now available in sets containing 10, 25, 50 or 100 covers and includes the new HTC Vive Base Foam.

     

    How to attach the Disposable Hygiene Cover

    Disposable Hygiene Cover

    Disposable Hygiene Cover

    Disposable Hygiene Covers Close up

     

     

     

     

     

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  • Oculus Rift cotton covers now available in Red & Blue!

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    You can now customize your Oculus Rift more than ever before with our cotton covers now available in red and blue. The cotton covers are a simple hygiene solution that help to absorb sweat and prevent the stock Rift interface becoming too dirty. All covers are compatible with our Rift Facial Interface sets and are available to purchase now at $19.00 for a set containing 2 covers.

     

    Oculus Rift VR Cover Blue – $19.00

    Oculus RIft VR Cover Blue

     

    Oculus Rift VR Cover Red – $19.00

    Oculus RIft VR Cover Red

     

     

     

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  • New HTC Vive Covers in Red, Black and Blue

    HTC Vive Covers in Red blue and black

     

    Summer’s approaching so it’s a perfect time to upgrade your headset with one of our new cotton covers. As the temperature rises your Vive is going to get much sweatier and while our PU leather foam replacements are great for sharing with friends, if you regularly use your Vive for long periods of time it’s nice to have some soft absorbent material between your face and the headset. Cotton covers are now available in red as well of blue and we introduce a new premium fabric the ‘Velour Black’ cover for the most comfortable experience yet.

     

    HTC Vive VR Cover Velour Black – $24.00

    HTC Vive Velour Black

     

    HTC Vive VR Cover Red – $19.00

    VRC-Red

    HTC Vive VR Cover Blue – $19.00

    Happy vr-ing,

    VR Cover Team

     

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